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Computer Science Department

Baseball Simulation

Dylan Howard

The project is a statistically driven baseball simulation. This project will use a very simple database backend to store players and their stats. From this information, a user will be able to view these numbers, set a lineup, and simulate games (the number of available teams to be dictated by time). User input will be command line, with a manual of relevant commands. The simulation will be done on an at-bat basis, with the opportunity to make decisions between each at-bat. Important in-game managerial commands like pinch hitting, bullpen moves will be included as well as options that can influence the weight of certain outcomes, such as swinging for the fences or bunting. Further aspects of roster control will be considered as time permits.