H. Bruce Franklin
          The Vietnam War as American Science Fiction and Fantasy
          (Winner, Pioneer Award, 1991)
          America's  war in Indochina cannot be dissociated from American SF,  which shaped and was reshaped by the nation's encounter with Vietnam.  Out of American pulp, comic book, and movie SF of the 1930s, '40s, and '50s  poured two streams of images that profoundly influenced how the war was  conceived and conducted: fantasies of techno-wonders and of superheroes. Of  course these streams intermingle; after all, in order to fight for "truth,  justice, and the American way,'' the American S-F superhero requires fantastic  powers, which may be internalized (Superman) or externalized in high-tech  paraphernalia (Batman). Indeed, the war cannot be fully comprehended unless it  is seen in part as a form of American SF and fantasy.1 For a simple  paradigm of the American self-images that helped engineer that war, just  imagine Buck Rogers—as he uses his manly skills and 25th-century technology to  lead the good fight against the Mongol hordes—sporting a Green Beret.
          This essay  focusses on a less speculative and far more overt interplay between SF and the  war. For American SF very explicitly defined the war, which unalterably  redefined American SF.
          SF fans who  tried escaping from the Vietnam War by diving into the Magazine of Fantasy  and Science Fiction or Galaxy Science Fiction in the spring of 1968  instead found themselves plunged right back into the conflict— in the form of  two opposing advertisements about the war, each signed by scores of SF writers,  artists, and editors. The June 1968 issue of Galaxy showcased the two ads on  facing pages,2 followed by pages of anguish by editor Frederik Pohl,  who chastised both groups for turning what he called "a choice of tactics''  into a "polarized debate,'' thus making "opponents of people who should be  friends'' and threatening to "endlessly'' protract the national debate, and  hence the war. Pohl pleads for a unified vision that he expects readers to find  in SF:
          
            Look down the list of signers to the two divergent ads.…from  their stories, you have an opportunity to judge of the kinds of worlds they  would like for the future.…[T]here's not a pennyworth of difference between  them.… [I]f these two groups were each constituted a committee for the  construction of a World of Twenty-Sixty-Eight, and their optimum worlds were  compared, they would be essentially the same world.
        
          Looking backward at the rival camps, we may be puzzled by  Pohl's inability to distinguish between either their ideologies or their  conflicting roles in modern SF. For the pro-war list reads like a roll call of  champions of super-science and supermen, of manly and military virtue, while  the anti-war list includes almost the entire vanguard of "New Wave'' SF,  profoundly hostile to technocracy, militarism, and imperialism. Yet Pohl's  yearning for the vanished if not mythical community of SF also represented a  wider national nostalgia. For the apparently unified, content, smiling-faced nation  of the late 1950s, product of the post-war repression that had stifled almost  all dissent, seemed in the process of being torn asunder by America's  war in Vietnam.              
          Indeed,  when Kate Wilhelm and Judith Merril began soliciting signatures for the anti-war  statement, they had assumed that "95 percent'' of the writers would sign  because of the "global and anti-racist view'' that supposedly guided SF.3  Surprisingly, Merril was shocked to discover that Robert Heinlein was among  those who responded with vociferous declarations of "America first'' and the  "US must win.''
          Perhaps the  very first literary fantasy or SF flowing from America's  war in Vietnam  was Heinlein's Glory Road,  which was serialized in the Magazine of Fantasy and Science Fiction for  July, August, and September of 1963. Written more than two years before the  first official dispatch of American troops in February 1965, the novel presages  ominous features of American culture of the late 1970s, '80s, and '90s.
          Resentful  about the Korean War because "we weren't allowed to win'' (July, p. 23), the  hero of Glory Roadgoes off to fight as a "Military Adviser'' in the jungles of Vietnam,  which he describes: "Wherever you step it squishes...The bushes are  filled with insects and natives who shoot at you'' (July, p. 9). Although  boasting that there "I had killed more men in combat than you could crowd into  a—well, never mind'' (July, p. 16), he receives no GI educational benefits  because the government was still pretending that it was not at war. Indeed,  when Glory Road was published, few Americans were aware that the US  was engaged in major combat in Vietnam  and Laos.             
          Our hero  comes to resemble a familiar figure in post-Vietnam American culture. Like  Rambo, he is embittered by what he sees as government betrayal during the war  and is thoroughly alienated from the domestic American society he finds when he  returns. Unappreciated as a warrior, he is reduced to beating up a bearded poet  who labels him a "mercenary'' for fighting in Southeast Asia  (September, p. 87). Here he is, "a hundred and ninety pounds of muscle and no  fat,'' a fearless expert in martial arts, a hero in a society run by  bureaucrats and dedicated to "single-minded pursuit of the three-car garage,  the swimming pool, and the safe & secure retirement benefits'' (July, pp.  13, 14). Adroit in the arts of killing, and stripped of all ideals but those of  the lone warrior, he seeks a destiny he can only hope to find in classified ads  for mercenaries.
            Thoroughly  contemptuous of Third-World peasants, our hero brags about disemboweling "a  pragmatic Marxist in the jungle,'' a man he sardonically refers to as "little  brown brother'' (July, p. 11). His feelings foreshadow those of the Vietnam  veterans later recruited through ads in Soldier of Fortune magazine to  fight as mercenaries against peasants in Africa, Asia,  and Latin America. The psychology of these warriors is  well described in a 1979 Wall Street Journal report on the 80 to 90 US  veterans of Vietnam  then fighting in the army of the white supremacist government of Rhodesia:
          
          
               Thus, Hugh McCall,  a corporal in the Rhodesian army, describes the first man he killed in combat. ‘It's  the most exciting goddam thing in the world. There's nothing else like it. The  feeling you get when you come out of a contact—well, you bet your own life, and  you know it...'
                 'I went big-game  hunting here once, but I haven't bothered again because it doesn't do that much  for you,' says one American who wants to remain anonymous. 'After hunting men,  hunting game is sort of tame.'
                 Liam Atkins, 34  years old, who fought as a captain with the green berets in Vietnam,  says he has been here two years as a captain in the Rhodesian army [and]...'I  like killing communists.' ("Ex-GIs in Rhodesia...'')
        
          The hero of Glory Road answers  a classified ad which promises even more thrills: "We badly need a brave  man...proficient with all weapons… indomitably courageous and handsome of face  and figure. Permanent employment, very high pay, glorious adventure, great  danger'' (July, p. 27). It turns out that the employer in search of a true hero  is none other than "Star,'' the most beautiful, sexy, adoring, and exciting  woman in "the Twenty Universes'' (of which she is the Empress). So off he goes  with her on "Glory Road,'' killing monsters, having sexual encounters even  more amazing than his martial encounters, and achieving fabulous wealth and  admiration.              
          The guiding  political philosophy of Star's realm typifies Campbellian SF: "Democracy can't  work. Mathematicians, peasants, and animals, that's all there is—so democracy,  a theory based on the assumption that mathematicians and peasants are equal,  can never work'' (September, p. 69). This view was also central to US  decision-making in Vietnam.  Two months after the final installment of Glory Road, President  Kennedy's Administration directed the coup that killed Ngo Dinh Diem, the  US-installed puppet ruler of South Vietnam.  The President was guided by this secret advice cabled in August 1963 from Henry  Cabot Lodge, his Ambassador to the Diem government:
          
            We are launched on a course from which there is no  respectable turning back: the overthrow of the Diem government...[T]here is no  turning back because there is no possibility, in my view, that the war can be  won under a Diem administration, still less that Diem or any member of the  family can govern the country in a way to gain the support of the people who  count, i.e., the educated class in and out of government service.… (Vietnam and  America, p. 225)
        
          If the peasants of Vietnam  or other Third World nations contest the political  philosophy shared by Heinlein and Lodge, it becomes necessary to find heroes,  like the narrator of Glory Road,  to kill as many of them as possible.              
          But in the  midst of his romantic sword-and-sorcery adventures, the hero of Glory    Road discovers that he is merely a  character in a book, somebody else's fantasy (July, p. 50). For he comes at the  tail end of the epoch of the bourgeois hero, who replaced the feudal hero with  the rascal of the picaresque novel and then went on to metamorphose into  Robinson Crusoe, Horatio Alger, Tom Edison, Jr and Frank Read, Jr of the  American dime novel, Edgar Rice Burroughs' John Carter and Tarzan, the  detective, the cowboy, James Bond, Superman, Batman, Luke Skywalker—almost  anyone but that alienated wage-slave who pays some of his earnings for the  fantasy. Now the bourgeois hero seeks happiness in the lost world of the  romantically mythologized feudal past, where he can dwell forever, sword in  hand and empress in bed.
          The hero's  lament that "we weren't allowed to win'' the Korean War alludes to the  decision not to drop nuclear bombs on Korea  or China or  both. The same kind of illusion informed one of the first US government  fantasies about Vietnam, which envisioned nuclear weapons as the magical power  that would allow American will to reshape Indochinese reality.              
          As early as  April 5, 1954, while France teetered on the brink of defeat by the Democratic  Republic of Vietnam, the US National Security Council's plans for possible  intervention stipulated: "Nuclear weapons will be available for use as  required...'' (Pentagon Papers, I:466); and later that month the United  States offered two nuclear bombs to be dropped on the forces besieging the  French bastion of Dien Bien Phu.4 A decade later, US policymakers  considered the use of nuclear weapons to support its own forces in Vietnam,  even though officially these troops weren't even there yet (Pentagon Papers, III:65,  175). In 1968, as US forces were being defeated on the ground, their supreme  commander, General Westmoreland, suggested to the Pentagon the use of nuclear  weapons.5 The facts of political life, however, evidently kept these  fantasies, elaborated in the secret councils and plans of American military and  political leaders, from bursting upon the world.  
          But reality  had no such control over the fantasies of some of the signers of the 1968  pro-war advertisement in the SF magazines. Under the spell of technological  fetishism, some imagined a final solution to the Vietnam  problem in the form of that ultimate technological fix: nuclear weapons.              
          One of  those signers, Joe Poyer, back in 1966 had published a two-part series in Analog which confidently asserted that all guerrilla insurgencies from now on were  doomed by the evolving technological wizardry commanded by counter-insurgent  forces—such as spy-satellites and people sniffers (electronic devices to detect  the chemicals exuded by guerillas).6 Poyer's 1966 fantasies were shared by the  generals and politicians running the war, who confidently predicted throughout  1966 and 1967 that the Vietnamese insurgency was on the verge of total collapse.  But then came the stunning Tet Offensive of early 1968, which reduced US and  puppet forces to a desperate defense of their own bases and the cities. In July  of that year, while the pro-war ad he had signed was running, Poyer published a  revealing story in Analog.              
          Entitled  "Null Zone,'' this tale combines two dominant American cultural images of what  it takes to win wars: superwarriors and techno-wonders. Its hero is Special  Forces Lieutenant Philip Schmittzer, a Rambo type who, stalking alone deep in  the jungles of Indochina, ambushes and slays innumerable North Vietnamese  soldiers who are tracking him, while taking pictures with an infrared camera to  augment the computer-generated holograph map back at his base in Thailand.  Echoing fantasies prevalent in the Pentagon and the White House, the story  argues that America can win the war and secure Southeast Asia merely by blocking  the Ho Chi Minh trail: "...its importance to the North Vietnamese is such that  their entire military efforts in South East Asia must collapse if this route is  successfully interdicted'' (p. 63). Poyer goes so far as to assert that the United    States should never agree to a peace accord  until this supply route is permanently nullified. So Lieutenant Schmittzer  receives—and heroically carries out— his greatest mission: clearing the ground  for an impenetrable "Null Zone'' formed by air drops of "deadly radioactive  waste'' (p. 70).              
          Another  signer of the 1968 pro-war ad was Jerry Pournelle, who was to emerge in the  1970s and '80s as the loudest, most strident voice in SF exalting militarism  and worshipping in the complementary cults of the superweapon and the  mercenary. Although his first outright SF would not appear until 1971,  Pournelle in 1970 co-authored with right-wing ideologue Stefan Possony a  technowar apologia entitled The Strategy of Technology, which may best  be comprehended as SF.              
          Pournelle  and Possony's prescription for victory in Vietnam  bestows powers on nuclear weapons even more wondrous than those conjured up by  Poyer. After claiming that the US  held the remote outpost at Khe Sanh because "B-52s smashed the Communist  positions and inflicted heavy casualties,'' they argue:
          
            The B-52s dropped  about 30 megatons of TNT munitions. If we  had used some 3 megatons of small nuclear bombs with a strong neutron flux, we  could have lifted the siege of Khe Sanh in one or two hours and we would have  crippled the North Vietnamese divisions for a long while to come. We might have  won the war in the Khe Sanh engagement.… (p. 149)
        
          The alleged "facts'' upon which the authors base their  fantasy are themselves dubious: there is little evidence that "heavy casualties''  were suffered by the besiegers; Khe Sanh was not held, but was evacuated under  fire.7 Pournelle and Possony's belief that B-52s dropped 30 megatons on the Khe  Sanh besiegers reveals how far out of touch with material reality the techno-warriors can soar. It would have taken almost a million B-52  sorties to drop 30 megatons of high explosives, which would have amounted to 15  times the total tonnage dropped by the US  throughout the Second World War. So the imagined nuclear alternative is merely  an expansion of the fantasy into a realm—like the magic empire in Heinlein's Glory    Road—where one can simply dispense with such  nuisances as facts and logic and probabilities. That "we might have won the  war'' if we had dropped "some 3 megatons of small nuclear bombs with a strong  neutron flux'' near Khe Sanh has no more nor less validity than the statement  that we might have won the war if the Empress of the Twenty Universes had  personally intervened. The technological mumbo-jumbo here has the same function  as the warp drives and phaser shields that allow SF spaceships to travel faster  than light and conquer alien evil empires.              
          If the  techno-warriors of the Pentagon, White House, and Analog were possessed by  their fantasies, New Wave SF sought to exorcise them through alternative  visions. Norman Spinrad, one of the signers of the anti-war ad, offered a  splendid example of this contradictory mode of fantasy in his 1969 apocalyptic  story "The Big Flash,'' which deeply probes the sources of the urge to use  nuclear weapons to "win the war'' in Vietnam.              
          In  Spinrad's tale, a demonic rock group called "The Four Horsemen'' bursts upon  the late-1960s' American scene. Sporting swastikas and "a shrunken head,''  garbed in the clothes of the counterculture, and peering from "eyes that  looked something like a morgue,'' "The Four Horsemen'' swiftly climb from a  sleazy rock club called the Mandala to "a network-owned joint'' named The  American Dream (p. 199). The Four Horsemen seem to offer the perfect solution  to those, like General Westmoreland and Jerry Pournelle, who believed that they  could win the war with tactical nuclear weapons if they were not hamstrung by  public opinion. (As opposed to strategic nuclear weapons, which are designed  for annihilating cities and other "strategic'' targets, tactical nuclear  weapons, which merely have the destructive power of the Hiroshima and Nagasaki  bombs, are intended for battlefield use.) Since the band's whole repertoire  consists of orgiastic numbers that mesmerize their audience into lust for "the  big flash,'' the Administration and Pentagon plan to use them to remold public  opinion into a clamor for nuclear weapons. Businessmen searching for new  sales-stimuli, promoters greedy for bucks, network executives grovelling before  big advertisers, a think-tank guru who uses the pseudo-rational technocratic  discourse of a Possony or Pournelle—all become tools of the Four Horsemen's  media blitz. The aerospace companies sponsor their huge televised concerts to  win over "precisely that element of the population which was most adamantly  opposed to nuclear weapons'' (p. 211). The campaign succeeds —demonstrations  fade away and zeal for nuclear weapons surges— though far beyond the dreams of  the sponsors, who never do get to use their tactical nukes on Vietnam.  Possessed by the Four Horsemen's overpowering beat and images and command to "Do it!,'' the missilemen in  the ICBM silos and the SLBM-armed submarines launch their strategic rockets,  thus initiating the annihilation of the human species. Evidently America  has not been using but is being used by this demonic group, which is no mere  rock band with a weird name, but the actual Four Horsemen of the Apocalypse.
          Spinrad's  story, on the other hand, is using and not being used by fantasy. Whereas  Poyer, Pournelle, and Possony try to convince their readers that dropping  nuclear weapons really would allow us to "win the war,'' Spinrad does  not expect his readers to believe that the Four Horsemen of the Apocalypse  might really appear in the guise of a rock band. But if they did, he  suggests, isn't it plausible that the military-industrial-political powers  would collude with them to make us stop worrying and love the bomb, thus  helping them hurl us into the thermonuclear apocalypse?              
          Combined  with the illusions of technowar and Special Forces was yet another official US  fantasy, one glowing with liberal ideological colors. This was epitomized in  the slogan "Winning Hearts and Minds,'' whose true meaning, as soon recognized  in GI jokes, was succinctly expressed by its acronym: WHAM.              
          "Winning  Hearts and Minds'' received its fullest realization in 1968 and 1969, when the CIA  conducted a gigantic carrot-and-stick campaign aimed at re-establishing control  in some of the countryside lost during the Tet Offensive. The stick was  Operation Phoenix, a massive program of torture and assassination designed to  root out the insurgent infrastructure. US intelligence officers subsequently  testified to Congress that not one of the many "Viet Cong suspects'' whose  arrest they witnessed ever survived interrogation; the death toll from Phoenix  ran well into the tens of thousands.8 The carrot was a so-called  land reform program that co-opted Lenin's slogan "Land to the Tiller.'' It was  designed and run by University of Washington law professor Roy L. Prosterman,  who also drew up the document that asserted a legal basis for Operation Phoenix  (Wheaton: 260). Five years after the last US-sponsored forces were overwhelmed  in Vietnam, Prosterman, again functioning in a CIA  operation, was given the job of implementing his "Land to the Tiller'' program  in El Salvador. In 1970, between these two attempts to impose his American  fantasies on other peoples, Prosterman wrote a SF story entitled "Peace  Probe,''9 which was published in the July 1973 issue of Analog,  a few months after the US agreed to withdraw all its combat forces from Vietnam  and to pay four billion dollars in war reparations to the Democratic Republic  of Vietnam ("North Vietnam'').              
          Prosterman's  tale expresses the overarching fantasy that was being shattered in Vietnam,  the vision of a world entirely subservient to American intentions, which, of  course, are always thoroughly benign. After two unnamed nations convulse the  world in a 1978 nuclear and bacteriological war, the US  President, being "a very good and a very wise man'' (p. 99), issues a  Unilateral Declaration stipulating that "any nation, entity or person other than the United States'' found to possess any  "weapons of mass destruction'' or "such other weapons, armies and armaments  as the President of the United States shall from time to time designate'' shall  be utterly annihilated by the United States. To enforce this decree, he  establishes the Unilateral Declaration Agency (UDA), which is authorized to use  drugs and "other techniques'' to "probe'' the minds of "officials and  citizens'' throughout the world, "without limitation as to persons, times or  places'' so as to guarantee that the world will remain perpetually under the  sway of this Pax Americana (pp. 100-01). This vision of a global Operation  Phoenix is narrated by a heroic UDA agent who ferrets out a plot by some  renegade Argentines to force the US to deal with other nations "as 'equals'''  (p. 98). By using chemical interrogation to unmask the conspirators, he spares  the entire population of Argentina  in the nick of time from righteous thermonuclear incineration by the UDA.              
          Just as  Prosterman's "Peace Probe'' betrays in the form of SF the interchangeability  of "very good'' US intentions with genocidal US  practices, events in post-Tet Vietnam  displayed to many Americans how the benign appearance of "Winning Hearts and  Minds'' translated into wholesale terror and indiscriminate slaughter. The most  infamous example occurred in the province of Quang Ngai, suspected of being an  insurgent stronghold, where US forces by late 1967 had already destroyed 70 per  cent of the villages.10 In the aftermath of Tet, units of the  Americal Division were sent by their commanders on a rampage of arson, rape,  and murder through the remaining rural settlements of Quang Ngai, including the  village of My Lai. Because photographs of the My Lai  massacre were sold to Life and because some US  soldiers testified to the atrocities, the American public learned that American  soldiers had gone through the village murdering a total of 500 unarmed  civilians while systematically raping and sodomizing the women and girls,  butchering the animals, and using babies and small children for target  practice.11            
          Perhaps the  finest work of art memorializing My Lai—and similar scenes that appeared on  American TV—is Kate Wilhelm's story "The Village,'' first published in Thomas  Disch's seminal New Wave anthology, Bad Moon Rising (1973). Comparable  to Picasso's "Guernica'' mural,  which also used non-realistic conventions to portray a reality too atrocious  for realism, "The Village'' uses the SF convention of transposing realistic  surfaces into an unfamiliar time-space zone.              
          The village  of the title has two referents, one Vietnamese, the other American, and the  story deftly crosscuts between the two scenes. It opens in an all-American town  which is experiencing a strange heat wave that seems to make festering problems  and petty antagonisms leak through the placid surface of everyday life. There  is a stink of dead fish from the local paper mill's pollution, plants seem  unhealthy, inflation stalks the local market, the glare is more oppressive  because maples have been cut down to widen the main street, and staid townspeople are appalled by  some young people's marijuana, long hair, and lack of bras. Mildred Carey,  whose son Mark is due back from the war in a few weeks, complains to her  husband about some omnipotent "they'' who seem to be behind all the town's  troubles: "They've done something to the weather'' (p. 147).             
           The  Vietnamese scene interwoven with this domestic fabric is envisioned from the  point of view of an American company ordered to conduct a "search-and-clear''  sweep through a village. Here, too, the heat is overwhelming, and the men begin  to suspect that their own omnipotent "they'' don't know what they are doing:  "They've got us lost, the bastards. This fucken road ain't even on their  fucken map'' (p. 153). But this may not make much difference, because "one  fucken village is just like the others'' (p. 147), and their helicopters will  give them lots of air cover.              
          The two  scenes come together as green and brown helicopters—"monstrous machines''—appear  over the American village, gunning down people in the street. Now the point of  view shifts rapidly back and forth between the American soldiers, who of course  cannot comprehend a word from the villagers whom they beat, rape, and randomly  shoot, and the American villagers, who are dismayed to discover that the US-uniformed  soldiers who are beating, raping, and randomly shooting them do not speak  English but some incomprehensible "gibberish.'' "What are you doing here?''  screams Mildred Carey, "You're American soldiers! What are you doing?'' (p.  155). Trying to stop a gang rape, an old townsman futilely shouts that the  soldiers are brutalizing "the wrong town'' (p. 156).12            
          Wilhelm's  fantasy of a time-space zone where America  and Vietnam  merge poignantly expresses a growing consciousness that America's  war against Vietnam  was coming home. Perhaps the most compressed fantasy projecting what America's  war against Vietnam  was doing to America  is a 14-line poem by Steve Hassett, who served as an infantryman and  intelligence analyst in Vietnam:
          
            
              And what  would you do, ma,
                if eight of  your sons step
                out of the  TV and begin
                killing  chickens and burning
                hooches in  the living room,
                stepping on  booby traps
                and dying  in the kitchen,
                beating  your husband and
                taking him  and shooting
                skag and  forgetting in 
                the bathroom?
                would you  lock up your daughter?
                would you  stash the apple pie?
                would you  change channels?
            
        
          Here American troops are both victimizers and victims, roles  concatenated in the verb "shooting,'' which ends the ninth line. We first  imagine them shooting "your husband,'' but it is themselves they are shooting  with heroin as they try to forget their Vietnamese nightmare. The fantasy of America's  sons stepping out of the TV to threaten ma and apple pie turns out to be the  reality, which can be denied only by switching to fantasies on other channels.              
          In Ronald  Anthony Cross's story "The Heavenly Blue Answer,'' a returning veteran  discovers that America  itself had somehow become "Orientalized.'' Amid all the "karate and kung fu  and Thai boxing schools,'' Vietnamese restaurants, and "weird kids in orange  robes [who] danced in the streets chanting Hindu mantras,'' he senses "the  essence of Orientalism,'' "a sort of melting of the borders, of all the  borders, so that everything ran together'' (p. 263). Haunted by the memory of  the incomplete dying words of an old man he had killed in Vietnam,  which sounded like "I am...,'' he at last hears the final word from a coke  bottle in the gutter: "You. I am you'' (p. 269).              
          In Lewis  Shiner's story "The War at Home,'' the protagonist has flashbacks of combat in  which he never participated, his wife wears fashionable black pajamas and a  conical straw hat, bamboo erupts in his garden, a supermarket massacre is  carried out by a "gun nut'' wielding an M-16 and shouting "You're all fucking  gooks,'' and finally America itself is transformed into a surrealist Vietnam:
          
               I walk through the  haunted streets of my town, sweltering in the January heat. The jungle arches  over me; children's voices in the distance chatter in their weird pidgin  Vietnamese. The TV station is a crumbling ruin and none of us feel comfortable  there any longer. We work now in a thatched hut with a mimeo machine.
                 The air is humid,  fragrant with anticipation. Soon the planes will come and it will begin in  earnest. (pp. 326-28)
        
          Alienation  is taken even further in The Forever War, by wounded Vietnam  combat engineer Joe Haldeman. Despite wide admiration by SF critics and sales  of over a million copies, The Forever War is ignored by surveys and  criticism of Vietnam War literature.13 The novel is a kind of  autobiography in fantastic disguise (its protagonist's last name, Mandela, is  an anagramatic derivative of [H]aldeman, whose middle name—William— he bears as  his first). It extrapolates both kinds of extreme alienation experienced by US  veterans—first as alien invaders of a foreign land, then as aliens returning to  what seems no longer their own society—into the experience of becoming both  extraterrestrial invaders of alien planets and exiles in time and space from  planet Earth.
          The  Forever War fantasizes and extrapolates America's  longest war into an 1143-year intergalactic combat instigated by generals and  politicians, waged for profits, and conducted as a devastating fiasco from  beginning to end. A fabricated attack by the "Taurans'' on a Terran  spaceship, like the fabricated attack by North Vietnamese on US ships in the  Gulf of Tonkin, serves as the pretext for ordering attacks on Tauran ships and  sending troops to invade an alien land, here a strange planet. When the Terrans  encounter the inhabitants of the planet—harmless, possibly intelligent,  telepathic vegetarians—they massacre them, recalling the US  campaign to slaughter all the elephants in Vietnam.  Reflecting on the senseless carnage of these "aliens,'' Mandela begins to  sense what he is becoming: "But they weren't aliens, I had to remind myself—we  were'' (I:13:47). The Terrans  butcher every single Tauran they encounter in the first actual contact between  the two species, mirroring the US  slaughter at My Lai and countless other Vietnamese  villages. Most of the deaths suffered by the soldiers from Earth come from  their traumatic revulsion against what the military and the government has made  them do: "They conditioned us to kill anything that moved, once the  sergeant triggered the conditioning with a few key words. When people came out  of it, they couldn't handle the memory. Being a butcher'' (II:7:104-05).
          Haldeman  explodes the pet practices and illusions of US  militarism by taking them to absurdly fantastic dimensions. The boot-camp  transformation of civilians into masterful killers, officers molded by military  academies into battlefield Clausewitzes, herculean feats of production and  logistics, and unrestrained technowar all lead nowhere but to a convergence of  Terran society with the civilization Earth has defined as its enemy. Haldeman  delights in twisting the futuristic hardware and adventure formulas of  old-fashioned militaristic SF into their opposite. Inventions such as a  "one-microton'' nuclear device (IV:6:186) are described in the "Wow! Gosh!''  style of combat fiction, inviting careless bomb-loving readers—the personality  type that craved nukes for Vietnam—to overlook the fact that they are being  thrilled by an imaginary weapon with the force of one-thirtieth of an ounce of TNT  —a firecracker. The interface between human beings and the technology of  devastation, so electrifying to technophiliacs, here serves to reduce people to  killing machines, as foreshadowed when Mandela just before his first combat  "dreamed that I was a machine, mimicking the functions of life'' (I:13:48).  Ultimately the greatest marvels of technowar create a "stasis field'' on a  remote useless planet where Terrans and Taurans must slaughter each other with  arrows and swords, not knowing that the war has long since ended. Whether  flashing nova bombs or swords, this glory road leads to a renunciation of  infantile fantasies such as Heinlein's, in which killing is the most gratifying  human activity.              
          Ursula Le  Guin wrote The Word for World is Forest in 1968—the year that her name  appeared in the anti-Vietnam-War advertisement in the SF magazines—partly as an  interpretation of the war's meaning (see Le Guin's "Introduction,'' p. 151).  The novella shifts at crucial points to the perspective of an extraterrestrial  forest people subjected to global pillage and rape and genocide by men from Earth. From this point of view, the  kind of fantasies that governed US political and military decision-making in  Vietnam appear as expressions of alienation not just from historical reality  but also from humanity, nature, and sanity.
          The Word  for World is Forest projects in the form of SF one of my main arguments  about the Vietnam War as fantasy and SF. For it poses against each other the  unconscious imperialist fantasies that dominated the US  war and the conscious anti-imperialist fantasies that developed in opposition  to it.
          In Le  Guin's story, the men from Earth, like the US leaders of the Vietnam War, are  possessed by fantasies of themselves as rational, civilized, self-controlled  superior beings, wielding irresistible technology that makes them masters of all  other life-forms, including not only the flora and fauna of the alien planet,  but also the females of the human species and the images that appear in their  own dreams. As Captain Don Davidson, who embodies the fantasy in its most  unmitigated form, puts it: supremacy is all "a matter of will, skill, and  weaponry'' (p. 112). This slogan could summarize the SF written by such  apologists for the war as Jerry Pournelle, Joe Poyer, and Roy Prosterman.
          Rather than  denying and burying their unconscious, the small, green, furry Athsheans  cultivate that part of life they spend in dream-time, allowing the insights  gained there to interpenetrate with those they derive from what they call  "world time.'' Just as their word for "world'' is also their word for "forest,''  their word for "dream'' is also their word for "root.'' Because they embody  harmony between the human and the natural and between the conscious and the  unconscious, there is  a sane wholeness  of the intellectual and emotional components of their consciousness. To them,  the colonists from Earth, possessed by their own uncontrolled dream selves,  seeking escape from the prison of their own barren consciousness in  hallucinogenic drugs, seem terminally sick: "The yumens poison themselves in  order to dream.…But they couldn't call the dreams, nor control them, nor weave  nor shape nor cease to dream; they were driven, overpowered'' (p. 104).  Controlled by fantasies that they are unable to shape, the invaders are so  dangerously insane that the Athsheans must kill them to survive.
          On another  level, The Word for World is Forest suggests that the nearest  counterparts in our society to the Athshean dream-weavers are the fantasists  who seek to introduce a visionary dimension into our perception of daily and  historical life, and into our conduct within that life. Thus fantasy and SF  conceived in response to the Vietnam War are offered as an antidote to the SF  and fantasies from which it materialized.
          As a  Vietnam War sequel has been shooting in Latin America,  amid a US  culture bubbling with militarist fantasies, SF has responded with increasingly  apocalyptic visions of the war and its aftermath. A leading figure here is  Lucius Shepard, whose special blend of SF and magic realism mixes the Vietnam War of the past, the Latin American war of the  present, and a future combining the most grotesque elements of both.
          In "Delta  Sly Honey'' (1987), one of Shepard's few works actually set in Vietnam,  he portrays "a war twisted into a demonic exercise'' (p. 34). "In Vietnam,  with all its horror and strangeness,'' the narrator explains, "it was  difficult to distinguish between the magical and the mundane, and it's possible  that thousands of supernatural events went unnoticed as such.'' Yet "I'm  certain,'' he confesses, "that I want there to have been some magic involved,  anything to lessen my culpability, to shed a less damaging light on the  perversity and viciousness of my brothers-in-arms'' (p. 34). This revelation  suggests how and why Shepard uses the fantastic to mediate between us and a  reality too appalling to handle.
          The society  left in the wake of the war is explored in Shepard's 1985 story "Mengele.''  The narrator, an ex-spotter pilot in Vietnam, finds a post-war America that  incarnates "the triumph of evil'': "In the combat zones and shooting  galleries, in the bombed-looking districts of urban decay, in the violent music  and the cities teeming with derelicts and burned-out children, I saw reflected  the energies that had created Vietnam'' (p. 329). If the bland, safe,  prosperous society that so alienates the hero of Glory    Roadis a before-Vietnam picture of America,  this a picture of America  after.
          Yet the  narrator of "Mengele'' is just as alienated as Heinlein's hero, and his first  response is similar. Seized by a desire "to soar above decay,'' he goes into  the business of ferrying small planes, no questions asked, "the farther away  the better'' (p. 330). Forced to crash land in the rain    forest of Paraguay,  he encounters what appears to be the fiendish Nazi experimenter of Auschwitz,  Dr Joseph Mengele, who has rejuvenated himself and created a legion of deformed  monstrosities. In this modern version of The Island of Doctor Moreau,  the mad scientist differs from Wells's prototype in two respects: he embodies  pure evil and he exists in historical reality. Returning to New    York, the narrator now understands that the society  around him has succumbed to the most hideous fantasies of science and power  gone insane, that "Mengele had won, that his principle, not ours, was in  accord with the times'' (p. 342).
          Shepard's  extrapolation of the evolving Vietnam in Latin America into a future nightmare  where devastating technology is under the control of unre strained  depravity is presented most succinctly in his 1984 story "Salvador.'' Here  each member of the US Special Forces trying to crush the revolution in El  Salvador can instantly turn himself into a super-warrior like Rambo or the hero  of Heinlein's Glory Road—just by popping a couple of ampules of  standard-issue designer drugs. Under the influence of these magic chemicals,  Dantzler, the protagonist, finds himself "marveling at his efficiency, at the  comic-strip enthusiasm he felt for the task of killing'' (p. 65). His platoon  leader, "DT,'' who has painted the words ""DIE HIGH'' on his helmet,  "collects trophies...and not just ears like they done in 'Nam,''  but dried testicles (p. 65). When DT murders a teenage prisoner by pushing him  out of a helicopter—a routine procedure in Vietnam—he jokingly evokes a theme  that passed from 1950s' American SF into establishment politics: "‘Space!'  shouted DT, giving the kid a little shove, 'The final frontier!''' (p. 67).
          The  Americans "waste'' a village in Morazán   Province, a place where "dreams  afflicted everyone'' (p. 67). Possessed by guilt, paranoia, and the magical  spirits that seem to haunt the mountain cloud forest through which they trek,  Dantzler is soon popping combat drugs just to function. While on nighttime  guard duty, his chemical fantasies and the phantasmagoric reality of El    Salvador merge, as though the dreams of Le  Guin's Athsheans—or her own morally controlled fantasy—could interpenetrate and  dominate the murderous fantasies of the Alpha-male imperialists. Firing in  every direction at the accusing apparitions around him, he blindly slaughters  his sleeping platoon, and then completes the operation by methodically killing  the other sentries, including the crazed leader DT.
          Later, when  Dantzler is back home, a friend who has been drafted implores him to come to a  send-off party at a garish rock club to explain to him "what it's like, man''  (p. 81). At the end, ready to "explain about the war,'' Dantzler becomes its  incarnation. As he prepares to enter the club, the explosive neon sign that  spells out its name seems to recreate the hallucinations that had possessed him  in the cloud forest, and the building itself merges with the enveloping  blackness into which he had fired in his murderous panic. So he carefully  adjusts the survival knife he has hidden in his boot, and takes out two combat  ampules he had secreted the night of his killing frenzy. The story ends with  these words: "...to be on the safe side, he popped them both.'' One could not  ask for a more cogent paradigm of the Vietnam War as fantasy and SF.
          NOTES
          1. In The Perfect War, James William Gibson  brilliantly analyzes the ideological basis of what he labels US "technowar''  in Vietnam as a  self-enclosed universe of discourse, essentially a mode of fantasy. The role of  SF in the development of US  military discourse and war-making, especially in relation to techno-wonders, is  discussed in depth in my War Stars, while the connection between the  superwarrior in American SF and John F. Kennedy's sponsorship of the Green  Berets is elucidated in my book on Heinlein.
          2. The  March issue of the Magazine of Fantasy and Science Fiction had  discreetly separated the foes by 84 pages of fiction and reviews apparently  having nothing to do with Vietnam. 
          3. I am  indebted to Judith Merril for a September 1989 interview which provided these  particulars about the origins of the advertisement. The  conflicting tendencies in the rival ads are noted by Lupoff (pp. 26-27), who  argues (1) that "the 'peace' ad carried more names than the ‘war' ad even  though it was signed exclusively by professionals while the other was padded with the signatures of fans,'' (2) that "every author or  editor who signed the 'war' ad was a traditionalist,'' and (3) that "these  traditionalists'' were "united by their engineering mentality, and its  prefence for violent, repressive solutions to the political problems posed in  its novels.''
          4. French  Foreign Minister Georges Bidault describes US Secretary of State John Foster Dulles'  offer in the documentary film Hearts and Minds (BBS Productions, 1974).
          5.  Schandler, pp. 89-90; Pisor, pp. 153-54; Westmoreland, p. 338.
          6.  "Challenge: The Insurgent vs. the Counterinsurgent'' in the September and  October issues of Analog.
          7. Even the  official body count of 1,602 killed was labelled by Marine commanding General  Tompkins "a bunch of poop'' (Pisor, p. 237). In July US troops retreated from  the base, which was then turned into an enemy SAM  site.
          8. Vietnam and America,  pp. 403-04; "U.S.  Assistance,'' pp. 321, 357.
          9.  Prosterman summarized the story, and says that he wrote it late in 1970, in his  1972 volume Surviving to 3000 (pp. 343-44), which offers a revealing  display of his ideological assumptions and fantasies.
          10. See Schell, The Military Half, for a detailed account of this genocidal campaign.
          11. The  official investigation of the My Lai massacre was headed by  three-star General William Peers, who  concluded that "war crimes'' had been committed, including "individual and  group acts of murder, rape, sodomy, maiming, and assault on noncombatants'' and  recommended courts-martial against over two dozen officers, including the  commanding and assistant commanding generals of the Americal Division (Report  of Department of Army Review, pp. 12-1 through 12-5). Only one junior  officer, Lt. William Calley, was ever   convicted.
          12. In  British SF, the Vietnam War has generated similar images of American troops as  alien invaders, dating at least from J.G. Ballard's 1966 "The Killing Ground''  through Brian Aldiss's 1987 "My Country 'Tis Not Only of Thee,'' each of which  imagines England as another Vietnam. Ballard's story is told from the point of  view of an officer of the British National Liberation Army, whose ragged  half-starved guerrilla band, "living for months in holes in the ground,''  desperately resists an overwhelming army of American invaders, armed with a  technology "so sophisticated that even the wrist-watches stripped off dead  prisoners were too complicated to read'' (pp. 140, 142). Despite a US  "puppet regime in London,'' the  British insurgents can maintain their struggle because "thirty years after the  original conflict in south-east Asia, the globe was now  a huge insurrectionary torch, a world Vietnam''  in which England  is merely a "remote backwater'' for the Americans' "global war against dozens  of national liberation armies'' (pp. 139-40). Aldiss's story projects a British  civil war between a communist north and a capitalist south, which US  intervention degrades to a puppet nation of "slimeys,'' the GIs' equivalent of  "gooks.''
          13. For  example, the novel is not even mentioned or listed in the bibliographies of  Anisfield, Beidler, and Hellman, though Beidler does give half a sentence to Haldeman's more overtly autobiographical War  Year. Lomperis and Pratt mention it briefly. For discussions of The  Forever War as a Vietnam War novel, see Schweitzer, Gordon, McGuire, and  Weil.
          WORKS CITED
          Anisfield, Nancy,  ed. Vietnam Anthology: American War Literature. Bowling Green,   OH: Bowling Green   State University  Popular Press, 1987.
           Ballard, J.G. "The Killing Ground,'' in The Day of  Forever (London: Panther Books, 1967), pp. 138-41.  
          Beidler, Philip D. American Literature and the Experience  of Vietnam. Athens, GA:  1982.  
          Cross, Ronald Anthony. "The Heavenly Blue Answer,'' in In  the Field of Fire, ed. Jeanne Van Buren Dann & Jack Dann (NY:  TOR Books, 1987), pp. 258-69.  
          "Ex-GIs in Rhodesia  Provide Slang Terms and Zest for Combat,'' Wall Street Journal, Apr. 30, 1979.  
          Franklin, H. Bruce. Robert A. Heinlein: America as Science Fiction. NY, 1980.
           __________. War Stars: The Superweapon and the American  Imagination. NY, 1988.  
          Gibson, James William. The Perfect War: Technowar in Vietnam. NY, 1986.  
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          Haldeman, Joe. The Forever War. NY: Ballantine Books,  1976. [Originally published in Analog as "Hero'' (June 1972, pp. 8-59), "We Are Very Happy Here'' (Nov.  1973, pp. 104-47), "This Best of All Possible Worlds'' (Nov. 1974, pp.  137-49), and "End Game'' (Jan. 1975, pp. 66-103).  
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          Heinlein, Robert. Glory Road in The Magazine of  Fantasy and Science Fiction, July 1963 (pp. 5-85), Aug. 1963 (pp. 15-87),  Sept. 1963 (pp. 17-89).  
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          Le Guin, Ursula. "Introduction to The Word for World is Forest,''  in The Language of the Night: Essays on Fantasy and Science Fiction, ed Susan Wood (NY: G.P. Putnam's  Sons, 1979), pp. 149-54. [Originally published in Le Guin's The Word for  World is Forest (London: Gollancz, 1977).]
           ________. The Word for World is Forest, in Again, Dangerous Visions, ed. Harlan Ellison (NY: New American Library,  1973),  pp. 35-126.  
          Lomperis, Timothy J. "Reading the Wind'': The Literature  of the Vietnam War. With a bibliographic commentary by John Clark Pratt. Durham,   NC: 1987.
           Lupoff, Richard. "Science Fiction Hawks and Doves: Whose  Future Will You Buy?'' Ramparts, 10 (Feb. 1972): 25-30.  
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          The Pentagon Papers: The Defense Department History of United    States Decisionmaking in Vietnam. Senator Gravel Edition. 4  vols. Boston, 1971.  
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           Poyer, Joe. "Challenge: The Insurgent vs. the  Counterinsurgent,'' Analog, Sept. 1966, pp. 69-90; Oct. 1966, pp. 72-91.
           ________. "Null Zone,'' Analog, July 1968, pp.  54-72.
           Prosterman, Roy L. "Peace Probe,'' Analog, July  1973, pp. 86-101.
           ________. Surviving to 3000: An Introduction to the Study  of Lethal Conflict. Belmont, CA:  Duxbury Press, 1972.
          Report of  Department of Army Review of Preliminary Investigations into My Lai Incident. Washington,   DC: US Government Printing Office,  1976.
           Schandler, Herbert Y. The Unmaking of a President: Lyndon  Johnson and Vietnam. Princeton, NJ:  1977.
           Schell, Jonathan. The Military Half: An Account of  Destruction in Quang Ngai and Quang Tin. NY, 1968.
           Schweitzer, Darrell. "An Interview with Joe Haldeman,'' Science  Fiction Review, 20 (Feb. 1977): 26-30.
           Shepard, Lucius. "Delta Sly Honey,'' in In the Field of  Fire (see entry for Cross), pp. 25-43.
           ________. "Mengele,'' in The Jaguar Hunter (Sauk  City, WI: Arkham House, 1987), pp. 329-43 [Originally published in Universe 15, ed. Terry Carr  (NY: Random House, 1985).]
           ________. "Salvador''  in The Jaguar Hunter, pp. 64-81. [Originally published in The Magazine  of Fantasy and Science Fiction, Apr.  1984.]
           Shiner, Lewis. "The War at Home'' in In the Field of  Fire (see entry for Cross), pp. 325-28.
           Spinrad, Norman. "The Big Flash,'' in Orbit 5, ed.  Damon Knight (NY: G.P. Putnam's Sons, 1969), pp. 199-222.
           "U.S.  Assistance Programs in Vietnam,'' Hearings before a Subcommittee of the Committee on Government Operations,  House of Representatives, 92nd  Congress, First Session.
           Vietnam and America:  A Documented History, ed. Marvin E. Gettleman, Jane Franklin, Marilyn  Young, & H. Bruce Franklin. NY:  Grove Press, 1985.
           Weil, Ellen R. "From Autobiography to Fantasy: Joe  Haldeman's War Year and The Forever War,'' Paper delivered at the  Conference on the Fantastic in  the Arts, Ft. Lauderdale,  March 17, 1989.
          Westmoreland, A Soldier Reports. Garden City, NY:  Doubleday, 1976.
           Wheaton, Philip. "Agrarian Reform in El    Salvador: A Program of Rural Pacification,''  in Revolution in Central America, ed.  Stanford Central America  Action Network (Boulder, CO: 1983), pp. 247-67.
          Wilhelm, Kate. "The Village,'' in Bad Moon Rising, ed.  Thomas M. Disch (NY: Harper & Row, 1973), pp. 147-57.
            
          
          
           
              
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