#88 = Volume 29, Part 3 = November 2002
      
      Susan J. Napier
      When the Machines Stop: Fantasy, Reality, and Terminal  Identity in Neon Genesis Evangelion and Serial Experiments Lain
      
        “But I can see you!” she exclaimed. “What more do you want?”
          “I want to see you not through the Machine,” said Kuno. “I  want to speak to you not through the wearisome Machine.”
          “Oh hush!” said his mother, vaguely shocked. You mustn’t say  anything against the Machine.” (Forster 4) 
        “I am falling. I am fading.” (Serial Experiments Lain)
        “I am me!” (Neon Genesis Evangelion)
        “He’s dreaming now,” said Tweedledee, “and what do you  suppose he’s dreaming about?”
          Alice said, “Nobody can guess that.”
          “Why, about you!” Tweedledee exclaimed … “And if he  left off dreaming about you, where do you suppose you’d be?”
          “Where I am now, of course,” said Alice.
          “Not you!” Tweedledee retorted contemptuously. “You’d be  nowhere. Why you’re only a sort of thing in his dream!” ...
          “I am real!” said Alice, and began to cry. (Carroll  81)
      
      In 1909 the British writer E.M. Forster published the short  story “The Machine Stops,” a bleak vision of the far future in which what is  left of humanity lives below the earth, connected through a world-wide  communication system that allows them never to leave their rooms or engage in  direct contact with anyone else. All human life is organized by an entity known  simply as the “Machine.” At the story’s end the Machine malfunctions and  finally stops. Abandoned and helpless, the humans begin to die in a scene that  interlaces apocalyptic imagery with an extremely tenuous note of hope—the  assertion by Kuno, the narrative’s single rebel character, that the Machine  will never be restarted because “Humanity has learned its lesson.” As he  speaks, however,
      
        The whole city was broken like a honeycomb. An airship had  sailed in through the vomitory into a ruined wharf. It crashed downwards,  exploding as it went, rending gallery after gallery with its wings of steel.  For a moment they saw the nations of the dead, and, before they joined them,  scraps of the untainted sky. (37)
      
      Forster’s  dystopian vision may remind readers of other Western science fiction/dystopian  works of the period, in particular Aldous Huxley’s somewhat later Brave New  World (1932). As Huxley does, Forster critiques the growing reliance  of his contemporaries on technology. But he differs from Huxley in two ways  that make “The Machine Stops” a work particularly relevant to contemporary  science fiction. The first is in his vision of a world in which technology has  rendered direct interpersonal contact unnecessary and, in fact, slightly  obscene, and the second is the explicitly apocalyptic dimension that he brings  to this state of affairs. The Machine destroys not only human relationships but  also, ultimately, the material world, although it does leave a tantalizing  glimpse of “untainted sky.” Forster’s work is classic science fiction, serving,  as Fredric Jameson puts it, to “defamiliarize and restructure our experience of  our own present” (152), in this case, that of 1909. It is also a  remarkably prescient view of a future that we in the twenty-first century are  increasingly able to imagine. 
      In  Forster’s view, however, when the machines stop, reality—the untainted  sky—emerges. In the two Japanese anime TV series, Shinseiki evangerion (1997, Neon Genesis Evangelion) and Serial Experiments Lain (1998, 1999 in  US), that I will be examining in this paper, this is not the case. In these  works, reality itself becomes part of the apocalyptic discourse, problematized  as a condition that can no longer be counted on to continue to exist, thanks to  the advances of technology and its increasing capabilities for both material  and spiritual destruction. The two works also pose an insistent question: What  happens to human identity in the virtual world? Does it become what Scott  Bukatman calls “terminal identity,” a new state in which we find “both the end  of the subject and a new subjectivity constructed at the computer screen or  television screen” (9)? And does it then go on to become part of what Bukatman  refers to as “terminal culture,” a world in which reality and fantasy fuse into  techno-surrealism and nothing is ultimately “knowable”?1
      The  answer to these last two questions seems to be “yes,” at least in terms of the  two anime I will be examining, although the originality and imaginative-ness of  their approaches might tend to obscure what, to my mind, are their deeply  pessimistic visions. The narratives, the characters, and the mise en scène of these works evoke the disturbing postmodern fantasy that Jeffrey Sconce has  described in Haunted Media. Sconce suggests that, “where there were once  whole human subjects, there are now only fragmented and decentered  subjectivities, metaphors of ‘simulation’ and ‘schizophrenia’” and he finds  that, “in postmodernism’s fascination with the evacuation of the referent and  an ungrounded play of signification and surface, we can see another vision of  beings who, like ghosts and psychotics, are no longer anchored in reality but  instead wander through a hallucinatory world where the material real is forever  lost”(18).
      Although  Sconce’s point is that we may be exaggerating the uniqueness of this postmodern  condition—and indeed Forster’s 1909 text suggests that the interface between  self and machine has been a modernist preoccupation as well—it is certainly the  case that the two anime I will examine call into question the material world in  ways that seem peculiarly specific to this period, at the same time that they  show strong traces of Japanese cultural tradition. This paper will explore the  ways in which each anime evokes its particular “hallucinatory world,” but  before doing so it is necessary to situate the two texts within both anime and  Japanese culture.
      Undoubtedly  related to the experience of atomic bombing in WWII, but also combined with a  centuries-old cultural preoccupation with the transience of life, the  apocalyptic critique of technology is one that has grown increasingly frequent  in recent Japanese sf anime. The trend probably began to develop at least as  far back as the 1970s with the immensely popular animated Yamato television  and film series concerning the adventures of the spaceship incarnation of the  WWII battleship Yamato. (The series was best known in America in its  1979 television incarnation, Star Blazers.) This provided the initial  template for an ever-growing mass-culture obsession with end-of-the-world  motifs.2 In the Yamato series, however, technology, as long  as it was aligned with the power of the human spirit—in this case, the Japanese  spirit of yamatodamashi—could still have salvific aspects. This  combination reaches its apotheosis (literally) at the end of the film Saraba  uchû senkan Yamato (1978, Farewell Yamato) when the stalwart young  captain of the Yamato, accompanied by the fetching corpse of his beloved  girlfriend and the shades of former Yamato captains, realizes that the  only way to save the Earth is to conduct a suicide mission into the heart of  the White Comet. The film ends with a single long-held shot of a spreading  white radiance, a surprisingly ambiguous finale for a film that was aimed  largely at children and adolescents.
      This  ambiguous vision of humans, technology, and the end of the world has appeared  in more complex forms in the years since Yamato. Most spectacularly, the  1988 film masterpiece Akira, directed by Ôtomo Katsuhiro, inaugurated an  infinitely darker vision of technology in relation to human identity.  Structured around a series of scientific experiments on telepathic children  gone horribly wrong, Akira presented an unforgettable vision of a world  in which the innocent were grotesquely sacrificed to the vicious machinations  of what might be called the military-industrial complex. Far from the cozy mix  of genders and generations that the Yamato series presented, the  protagonists in Akira were largely alienated male adolescents typified  by Tetsuo, its psychokinetically transmogrified antihero who, in the film’s  penultimate scene, lays waste to Tokyo in one of the most memorable and  grotesque scenes of destruction ever filmed. Akira’s highlighting of  telekinesis also brought a note of hallucinatory unreality to some of the  film’s most significant scenes, a feature that would be expanded in later anime  and was perhaps already presaged in the spectral presences aboard the final  voyage of the Yamato. 
      In  anime released in the years since Akira’s debut, its dark vision of  hapless humanity in the throes of technology has not only been echoed but  intensified. At first this may seem surprising. Japan, along with the United  States, is the most technologically advanced country in the world. Unlike the  United States, however, as of this writing Japan has endured a twelve-year-long  recession that has left a deep mark on contemporary attitudes towards both  technology and the future. Although the country continues to produce important  technological advances, the dominant attitude towards technology displayed in  both its mass-cultural and high-cultural works seems to be ambivalent at best.  This is in significant contrast to Western culture, which, as can be seen in  American magazines such as Wired or in Canadian Pierre Levy’s recent  treatise Cyberculture (2001), still contains strong elements of  techno-celebration, especially in relation to the potential of virtual reality  as promised by computers and other new media. 
      Besides  the recession, another reason behind Japan’s often problematic attitude toward  technology is undoubtedly the 1995 Aum Shinrikyô incident in which followers of  a charismatic guru named Asahara Shoko released deadly sarin gas into the Tokyo  subway system, killing twelve people and injuring many more. Both the incident  and the cult surrounding it seem to have stepped from the pages of a science-fiction  thriller. Many of Asahara’s young followers were, at least potentially, part of  the Japanese elite, graduates of top schools in science and engineering. Often  shy and insecure, they were reported in the press to be devotees of  science-fiction anime. Lured into the cult by its potent mix of supernatural  imagery—Asahara was said to be capable of levitation, for example—its  increasingly strident rejection of the material and materialist world, and its  apocalyptic teachings, believers not only manufactured sarin gas but also  reportedly worked on developing nuclear weapons.
      The  shadow of the Aum Shinrikyô incident still looms over contemporary Japanese  society on a variety of fronts, contributing to a society-wide sense of  malaise. The incident itself can be seen as embodying many of the  characteristic elements of contemporary Japanese society’s complex vision of  technology, one that recognizes the dangers of technology but remains awestruck  by its potential powers. Aum’s mixture of New-Age occult elements and  traditional Buddhist and Hindu teachings is also relevant, underlining the fact  that technology does not exist in a vacuum but rather interacts with all facets  of human existence, including the spiritual.
      Consequently,  the Japanese ambivalence toward technology goes beyond a simple binary split  between technology and its Other(s) to encompass a problematic contemporary  vision of human identity vis-à-vis not only technology but also the nature of  reality itself. Increasingly in Japanese culture, the real has become something  to be played with, questioned, and ultimately mistrusted. In some works, such  as Murakami Haruki’s best-selling novel Sekai no owari to haadoboirudo  wandaarando (1985, Hard Boiled Wonderland and the End of the World,  1991) and Anno Hideaki’s Shinseiki Ebuangerion (Neon Genesis  Evangelion), characters make conscious decisions to retreat into their own  fantasy worlds. In other works such as Serial Experiments Lain or Murakami  Ryu’s novel Koin rokkaa beibiizu (1984, Coin Locker Babies, 1995),  characters attempt to impose their own, perhaps insane, visions on the outer  worlds of reality. Often these explorations of the real contain an explicitly  spiritual, even messianic, dimension. 
      Although  I include literary examples, the most significant medium in which these  explorations of technology, identity, and reality/unreality are being played  out is the animated one, a medium often denigrated by Westerners as fit only  for children. Unlike Western popular culture, where expressions of technological  ambivalence tend to be mediated through live-action films such as Blade  Runner (1982), The Matrix (1999), and Minority Report (2002),  Japanese society has welcomed explorations of these complex issues in animated  form. The reasons behind this positive reception are varied, but they include  the fact that Japan has long had a tradition, through scroll painting and  woodblock printing, in which narrative is as much pictorial as literary. This  has culminated, in the view of some scholars, in the ubiquitousness of manga,  or comic books, as a staple of twentieth-century Japanese mass culture. Anime  and manga are strongly linked, since many, if not most, anime are based on  manga and both media appeal to adults as well as children.
      There  are other, perhaps more intriguing, reasons, however, for the synergy between  animation and explorations of reality. As I have argued elsewhere, animation is  a medium in itself, not simply a genre of live-action cinema.3 As  such, it develops and plays by its own generic restrictions and capabilities,  the latter of which are uniquely suited for dealing with issues of the real and  the simulated. Animation critic Paul Wells calls these the “deep structures” of  animation that “integrate and counterpoint form and meaning, and, further,  reconcile approach and application as the essence of the art. The  generic outcomes of the animated film are imbued in its technical execution”  (66). By this I take Wells to mean that the act of animation—a medium that he  compares to the fine arts rather than the cinema—foregrounds and affects the  characteristics of the text being animated in ways that are conducive to a form  of art that is both peculiarly self-reflexive and particularly creative. The  “deep structures” which inspire animated visions link with the uncanny and the  fantastic to create a unique aesthetic world.
      It is  for this reason that I would suggest that Japanese animation tends to show  particular strength in the genres of fantasy and science fiction. Unlike manga,  which cover an enormously wide terrain, from action fare to self-help books and  even economic treatises, the fluid instrumentalities of animation delight in  highlighting the unreal or the unlikely. The free space of the animated  medium—a medium that is never bound by a perceived obligation to represent the  real—is ideal for depicting the free spaces of sf and fantasy, genres which  have traditionally existed parallel to representations of the real. The overt  technology of the animation medium itself highlights in a self-reflexive way  the technological basis of the sf genre and the artificiality of fantasy. 
      I might  also suggest that elements of twentieth-century Japanese culture have made its  citizens particularly receptive to the idea of problematizing the real. In Topographies  of Japanese Modernity, Seiji M. Lippit analyzes the twentieth-century  Japanese critic Kobayashi Hideo’s argument that a fundamental feature of  Japanese prewar culture was a “pervasive spirit of homelessness and loss” (4).  This sense of loss is especially embodied in Kobayashi’s vision of the city of  Tokyo, which serves “not as a repository for memories … but only as an ever  shifting marker of disassociation from the past.” It makes modern Japan into a  society in which both urban and natural landscapes are considered “different  versions of phantasmagoria, as spectral images without substances” (4). The  notion of “phantasmagoria” is one that functions particularly well in relation  to the non-representational world of anime, whose fast pace and constantly transforming  imagery continually construct a world that is inherently “without substances.”  It should also not be surprising that Tokyo is the favored location for most  apocalyptic anime. As the center of contemporary Japan’s trends and currents,  it remains in many anime, such as Akira, Lain, and Evangelion,  the “unreal city” both of T.S. Eliot’s anomic vision in The Waste Land (1922) and of the virtual-reality visions of postmodernism.
      As the  uncanny relevance of Eliot’s work suggests, Kobayashi and Lippit’s argument,  while apparently concerning early twentieth-century modernity and its links to  the modernist movement, is still strikingly appropriate to our contemporary,  supposedly “postmodern,” world. Japan is still a society in which what Marilyn  Ivy terms “discourses of the vanishing,” echoes of the past, are remarkably  prominent. Even though the anime we are examining are set in a future that  seems to have lost all traces of Japanese tradition, they are both works which  privilege memory—both its loss and its stubborn ability to remain important in  a fluctuating world. But in both Lain and Evangelion memory  itself ultimately becomes uncertain, a force to be manipulated and even,  perhaps, abused.
      Lippit  goes on to argue that, in many prewar Japanese texts, “modernity is marked by  fragmentation and dissolution” (7), elements that commentators find in  abundance in our own period. In fact, the speed of fragmentation and loss may  be the most unique aspect of the postmodern situation precipitating a pervasive  sense of helplessness and fear. For example, in Terminal Identity, Scott  Bukatman traces the increasing disembodiment of the subject in the electronic  era and analyzes it in terms of social and psychological trauma. As he says,  “in both spatial and temporal terms, then, the bodily experience of the human  is absented from the new reality, precipitating a legitimate cultural crisis”  (106).
      In  Japan this “cultural crisis” can be seen not only in terms of ambivalent  attitudes toward the interface between humans and technology but also in a  deeper questioning of what it is to be human in relation to the machine, a  machine that increasingly seems to dominate, to construct, and ultimately to  interfere with the reality of human nature. This problematization of human identity  in the context of technology seems to be leading in increasingly apocalyptic  directions, concretely manifested in the Aum incident and made an object of  aesthetic and ideological interest in the many anime and manga dealing with  world-ending scenarios. These apocalyptic visions, it should be noted, are not  limited to the destruction of the material world. Rather, viewers and readers  are confronted with stories whose narrative impetus appears to be a growing  sense of hopelessness in relation to overwhelming forces that are both exterior  and interior. Not surprisingly, a sense of claustrophobia and paranoia pervades  these works, ultimately leading to memorable visions not simply of cultural  crisis but also of cultural despair.
      Neon  Genesis Evangelion and Serial Experiments Lain have much in common.  They can readily be described as postmodern in terms of their concern with a  notion of identity as fluctuating, their rapid and sometimes incoherent  narrative pace, and their refusal of conventional forms of closure. But the two  stories have theoretical issues in common as well: an explicit obsession with  apocalypse and the question of salvation; an ambivalent celebration of the  spectacle; a notion of time in flux; and a shared vision of what Janet Staiger  calls “future noir” (100), in which dimly lit, labyrinthine citycapes dominate  the mise en scène. Most importantly, they share a complex and  problematic attitude toward the real. The two stories also deal with issues  that are perhaps culturally specific to Japan: the increasing distrust and  alienation between the generations, the complicated role of childhood, and,  most significantly, a privileging of the feminine, often in the form of the  young girl or shôjo. Typical of more sophisticated anime, they also offer  a striking visual style, largely architectonic, in which space, shape, and  color play off each other to produce in the viewer a sensation that is  disorienting and exhilarating at the same time. This contributes to a pervasive  sense of the uncanny that imbues both narratives, linking them with the genres  of horror and fantasy. Finally, it should be noted that both anime appeared as  television series (although Evangelion also became a feature film).  Unlike most American series where each episode usually stands by itself,  Japanese television and OVA (“Original Video Animation,” i.e., videos produced  for direct sale, bypassing broadcasting and theatrical release) series develop  over time, allowing, at their best, for far more intricate plots and an  infinitely richer understanding of the psychologies of the major characters.
      Anno  Hideaki’s television series and film Neon Genesis Evangelion was first  shown in 1997. Considered by many scholars to be an anime masterpiece, the  series is credited by some critics with singlehandedly reviving the genre from  what they saw as its creative doldrums in the early 1990s (Azuma 4). While I  would not go quite so far, it is certainly true that Evangelion is one  of the most important and groundbreaking anime series ever created.  Constructing a mythic universe that is almost Blakean both in its complex and  mythic vision and in its dizzying array of Christian and Judaic religious  symbols, the series questions the construction of human identity, not only in  relation to the technology that the series’ plot and imagery insistently  privilege, but also in relation to the nature of reality itself. Providing more  riddles than solutions, the series takes the viewer on a journey into both  inner and outer reality before ultimately leaving both its characters and its  audience floating in a sea of existential uncertainty.
      Although  it draws upon earlier classic anime such as the Yamato series in terms  of the ostensible narrative—alien invaders, in this case known as Angels, are  attacking the Earth and only a small group of young people can save it, using  impressive giant robots with which they synergize—the narrative’s actual  execution completely defamiliarizes this rather hackneyed story line. This is  particularly true in the second half of the series, in which the tortured  psychology of the main characters and a variety of enigmatic apocalyptic  elements begin to intrude into the conventional action-packed plot. But we are  given hints even at the beginning of these significant differences. Thus, the  opening episode is constructed around all the conventions of the classic  “saving the world” narrative, only to undermine them by showing Ikari Shinji,  its fourteen-year-old ostensible hero, in a far from heroic light. Set in a  post-apocalyptic “Tokyo 3” in 2015, the opening episode introduces the viewers  to NERV, the secret underground headquarters run by Ikari Gendô, Shinji’s  remote scientist father, and to the giant robots known as EVAs that Shinji and  two other fourteen-year-olds, the mysterious Ayanami Rei and the  feisty/obnoxious Asuka Langley (both girls), are expected to pilot against the  mysterious Angel attacks. In a more conventional anime sf narrative, Shinji  would climb into the EVA with gusto and proceed to save the world. In fact, he  does pilot the EVA and succeeds in destroying the Angel—who turns out to be the  third of seventeen—but only with the greatest reluctance and after a display of  temper, fear, and vulnerability that seems less than conventionally heroic. 
      The  rest of the Evangelion series is extremely complex and it would be  unfair to the richness of its narrative to attempt to summarize it in a few  paragraphs. But it is important to be aware that the narrative is an  essentially bifurcated one. On the one hand, it consists of the group’s combat  with the Angels, which occurs in approximately every second episode. These are  violent, bloody exchanges characterized by an extreme inventiveness in terms of  the fascinating abstract forms the Angels take; at the same time, they are  guaranteed to satisfy the conventional adolescent male viewer of this kind of  sf or mecha (giant robot) anime. The other strand of the narrative is  far more complex and provocative, as it becomes increasingly concerned with the  problematic mental and emotional states of the main characters, all of whom  carry deep psychic wounds and whose psychic turmoil is represented against an  increasingly frenzied apocalyptic background in which it becomes clear that the  threat from the Angels is matched by the machinations of various humans  connected with NERV. Although the scenes of combat are gripping and imaginative  for the genre, what makes Evangelion truly groundbreaking are the  psychic struggles in which the characters engage. These struggles are both  wide-ranging and emotionally draining. They are also presented with surprising  psychoanalytical sophistication4 as the characters try to come to  grips with their own inner turmoil, their problematic relations with each  other, and finally, their relation to more remote forms of Otherness—the  gigantic machines that are the EVAs and with which they must synchronize, and  the enigmatic Angels who present a riddle that is increasingly depicted in  terms of what seems to be a Christian or perhaps Gnostic notion of apocalypse. 
      Ultimately, Evangelion’s apocalyptic narrative ends with more enigmas than  revelations. We never know exactly what the Angels are, although their DNA is  said to 99.89% compatible with human DNA. Indeed the final Angel, No. 17,  initially appears in human form, disguised as another EVA pilot. This Angel  essentially sacrifices him/itself, allowing Shinji in EVA armor to destroy  him/it. The victory comes at enormous cost to NERV and to Shinji’s colleagues,  however, many of whom die in the battle. Mick Broderick describes these battles  as being held during the “apocalyptic interregnum: the time between the  penultimate and ultimate battles that decide humanity’s final outcome” (2). But  the “final outcome” of the Evangelion series is a far cry from  conventional apocalyptic closure. Instead of a cataclysmic struggle, the last  two episodes of the series (25 and 26) shift abruptly to a stunningly  unexpected form of closure: a vision of Shinji’s inner psychological world that  becomes an exploration of the nature of reality itself.
      As  such, the final episodes are worth examining in some detail. Stripped of the  high-tech gadgetry and the colorful visuals that characterize the earlier  episodes in the series, these last two episodes take place largely in muted  tones in a virtually empty mise-en-scène symbolizing Shinji’s mind.  Shinji initially appears alone and seated in a chair in a pool of light, a  scene suggestive of a captive’s interrogation. In fact, a form of interrogation  proceeds to be carried out as he asks himself—or is asked by an unseen  voice—probing psychological questions, the most frequent of which are “What do  you fear?” and “Why do you pilot the EVA?”
      In both  cases the answers are surprising. Typical of the series as a whole, they  deconstruct the mecha sf genre, calling into question the more simplistic  motivations typical of earlier works such as Yamato. What Shinji fears  most turns out to be not the impersonal threat of the Angels but rather the disturbing  workings of his own psyche and his dysfunctional family background. Thus, in  answer to the question “What do you fear most?” he first answers “myself,” then  mentions “others,” and finally admits to fearing “my father.” Even more  psychoanalytically significant are his answers about why he pilots the EVA. At  first he insists that he does so to “save mankind.” But when that answer is met  with the response “Liar,” he shifts to a more complex self-analysis (aided by  the accusing voices inside him—often those of his coworkers—who suggest that  “You do it for yourself!”). He admits to piloting the EVA because of his own  need for the liking and respect of others, and finally acknowledges that he  feels “worthless” unless he is joined with the EVA.
      Two  similar interrogations follow, involving Shinji’s fellow pilots, Asuka Langley  and Ayanami Rei. Asuka, the feisty half-Western girl who has a dysfunctional  family background equal to or worse than that of Shinji, turns out to be even  more needy than Shinji in terms of her relationship with the EVA. Enmeshed in  her ruined EVA, which was destroyed in the final assaults, Asuka excoriates the  machine as a “worthless piece of junk,” but then immediately goes on to admit  that “I’m the junk … I’m worthless. Nobody needs a pilot who can’t control her  own EVA.”
      Even  more provocative are the responses of the enigmatic Ayanami Rei who, it has  been revealed, is actually a clone of Shinji’s dead mother created by Ikari Gendô,  Shinji’s father. Fittingly, given her essential Otherness vis-à-vis Shinji and  Asuka, Rei’s internal interrogation goes beyond the psychoanalytical to verge  on the metaphysical. At first she accuses herself of being “an empty shell with  a fake soul,” but then her inner voice suggests that she has been formed by her  interactions with others and it accuses her of “being frightened that you will  cease and disappear from the minds of others.” To this Rei responds chillingly,  “I am happy. Because I want to die, I want to despair, I want to return to  nothing.” 
      The  overwhelming atmosphere of terror and despair intensifies as the action returns  to Shinji. Over a montage of bleak visuals, that include black and white photos  of desolate urban motifs such as a riderless bicycle or vacant park benches  interspersed with graphic stills of the devastated NERV headquarters in which  Shinji’s colleagues are seen as bloodstained bodies, Shinji insists that there  is nothing that he can do to change the world and that he is simply a “representative,  a signifier.” Just at this despairing point, however, the scene shifts to a  vision of blank whiteness in which Shinji appears as a cartoon stick figure  while a voice-over intones, “None of this will last forever. Time continues to  flow. Your world is in a constant state of flux.” While the words are redolent  of Buddhist terminology, the visuals are self-reflexively anime-esque. Shinji  is told that the whiteness around him gives him freedom and various elements  are gradually added to the blankness—first a line or “floor” that signifies  gravity and then other structures to create an animated world.5
      In  another surprising shift, the scene changes to what we discover is a vision of  an alternative animated reality—in this case, what seems to be a kind of  high-school sex comedy. A self-assured Shinji “awakens” in a pleasant bedroom  to find Asuka shouting at him that he’ll be late for school, a far cry from his  alienating existence in Evangelion. Other reversals abound: his father  sips at a cup of coffee in a homespun kitchen while his mother—now alive—chides  him about being late. At school Asuka and Shinji run into a new girl—Rei—now a  hot-tempered anime babe, while Misato, Shinji’s beautiful, tortured mentor in Evangelion, appears as a sexy, placid high-school teacher. 
      Aware  now that he indeed has a world of “freedom” in which what is “real” is “only  one of many possibilities,” Shinji, surrounded by his revived colleagues,  friends, and family, announces “I am me. I want to be myself. I want to continue  living in the world.” At this point everyone claps and each character intones  the word “Congratulations!” Evangelion ends with Shinji thanking  everyone and the final words, “Congratulations to the children.”
      The  stunning originality of these final episodes cannot be overstated. While Evangelion’s  narrative has clear echoes of Yamato’ssaving-the-Earth-through-  technology plots, and its dysfunctional characters resonate with aspects of Akira,  most notably the notion of the sacrifice of innocent children. The series deals  with these elements in breathtakingly creative ways to create a unique and  memorable vision of inner and outer collapse and, perhaps, renewal. It should  be noted that many viewers were outraged by the two final episodes. Expecting a  more conventional end-of-the-world scenario, fans were baffled and indignant  that, instead of outward explosions and satisfying combat, the cataclysmic  struggle occurred wholly in the character’s mind. Rumors flew that the  “disappointing” ending was due to lack of money on the part of Anno’s parent  company Gainax, but it should be noted that the subsequently released film  version, Shin seiki Evangelion Gekijô-ban: Air/Magokoro o, kimi ni (1997, The End of Evangelion) more than makes up for the minimalism of the  final series episodes by presenting an over-the-top apocalypse so full of  awesome catastrophe and bizarre revelations as to seem almost a parody of the  apocalyptic genre.
      What  Anno is doing in the television series, however, is far more groundbreaking and  intellectually exciting. Eschewing the extravagant visuals and relentless  action associated with the apocalyptic sf genre, Anno instead probes what might  be termed the apocalyptic psyche, using simple but dark graphics and photo  montages, disturbing voice-overs, and disorienting music—as the final episode  opens, Beethoven’s “Ode to Joy” swells on the soundtrack. In these last two  episodes the machines have literally stopped, and both characters and viewers  are left with no recourse but to confront their/our own flawed humanity in all  its desperation and insecurities without the technological armor of the typical  sf text.
      Looking  at the series as a whole, however, we can see that the ending, although  certainly genre-bending, should not be totally unexpected. Kotani Mari has  suggested that Evangelion can in many ways be read as a quest romance in  which the hero finds his identity, and this quest is accomplished through far  more than combat scenes (99).Thus, if we return to the first episode, we can  see that, although it is technically structured around the combat scene between  Shinji and the Angel, it is already an exploration of inner psychological  worlds. 
      This is  made clear in the first meeting between Shinji and Misato when, through  voice-overs, the viewer is given a hint of Misato’s own damaged psyche and her  disappointment in Shinji’s seemingly utter lack of emotional affect. There are  more subtle signs as well: Shinji and Misato’s descent into the seemingly  bottomless depths of NERV headquarters can be read, as critic Endô Tôru  suggests, as a descent into the unconscious, metonymically reinforced by the  profusion of downward escalators and elevators from which the protagonists  emerge into a disorienting maze of long empty corridors and bizarre machinery  (84). It is surely no coincidence that, in the first episode, Misato and Shinji  enter NERV only to become hopelessly lost, a situation that recurs symbolically  and concretely throughout the series until the final episode explicitly  displays Shinji as “lost” in his own subconscious. Other hints of  unconventionality occur throughout the series in the often dysfunctional  relations between the characters and the revelations concerning their unhappy  backgrounds. Even before the final episodes, therefore, the viewer is  accustomed to being as concerned about the psyches of the characters as about  the outcomes of the Angel attacks. 
      Even  the series’ unconventional visual style works to create a disorienting and  foreboding atmosphere. William Rout has analyzed Anno’s unusually frequent  employment of still images in the series, sometimes accompanied by complete  silence, at other times accompanied by voice-over dialogue. By stopping the  visual action, these sequences seize and hold the viewer’s attention, forcing  him or her out of the mesmerizing flow of fast-paced visual imagery typical of  animation, and concentrating the focus on more psychological issues. The fact  that these still images particularly proliferate in the final episodes is also  crucial. As Routt says, “The series continually uses stills of Shinji and his  surroundings to direct attention to his state of mind and to his memories,  constantly reminding viewers that what is going on inside his head warrants our  attention—and in this way predicting its own psychological denouement” (41).
      It  should be clear by now that Evangelion is a text that can be read on  many levels. On the one hand, as Kotani and other critics point out, it can be  seen as a coming-of-age story, expressed through the narrative of a young boy’s  growth vis-à-vis others, in particular the patriarchy represented by his father  and the feminine presence represented not only by his colleagues but, as Kotani  argues, by the EVA itself. The EVA is a clearly maternal entity in whose fluid  embrace—it fills with liquid when the pilots enter—Shinji and his copilots can  return to the womb. Shinji must also deal with the Angels who, as Kotani  suggests, can be seen as the Other that needs to be repudiated in order for the  subject to mature (99-101). But, as the near humanness of the Angels suggests,  the Other is not so easily repudiated. As the final episodes make clear, the  development of Shinji’s identity must be made in relation to others, in  particular the miraculously resuscitated group of colleagues who are there to  congratulate him at the end when he declares “I am me!”, a moment that suggests  that Shinji’s endeavor to develop a cohesive form of subjectivity has been  successful. 
      Or has  it? The tale of Shinji’s maturation is a fascinating one but it should be noted  that it takes place within an explicitly apocalyptic framework, and it is worth  examining Shinji’s role within the context of the apocalyptic narrative. In a  conventional apocalyptic narrative we would expect a savior figure to arise.  Mick Broderick argues that this is essentially Shinji’s function; he evaluates  the final scene in which Shinji declares himself and receives congratulations  in the following positive terms:
      
        Not only do viewers witness the individual reborn  into a world made new, but the entire human species is remade immortal,  liberated from its biological and psychological constraints to embrace a return  to Edenic bliss. (6)
      
      Although  I find Broderick’s analysis arresting, my own reading suggests that the film’s  ending is more complicated and perhaps darker than that of a classic  apocalyptic narrative. My reading goes back to the special qualities of the  animation medium itself and its self-reflexive ability to highlight its  unreality in relation to the “real.” As Routt says of the series’ use of still  images, “they signal the overt presence of style: they repeatedly and obviously  call attention to the considerable artifice of the series’ narration” (40).  This “calling attention” is strikingly obvious in the final episodes of Evangelion,  first in the scene where Shinji, shown floating in white emptiness, is told he  has the “freedom” to do what he likes to create his own world. This is an  obvious reference to the role of the animator himself/herself, who constructs a  world from white emptiness every time s/he creates animation. Even more obvious  is the startling scene in which Shinji becomes the hero of an alternative anime  series, a lighthearted world in which he and his fellow characters are shown as  confident and independent. 
      The  highlighting of the animation’s essential unreality can be interpreted in two  ways. On the one hand, if we agree with Broderick’s optimistic view, we can see  it as underlining the explicit message that every human has the potential to  create his or her own world. On the other hand, given the generally dark  portrayal of the human psyche in the series up to this point, it is also  possible to suggest that Evangelion’s final apocalyptic vision is an  ironic one: even when we think we can control the reality around us, we are  actually at its mercy, cartoon characters in the hands of the fates or the  animators. The happy ending that we see is one ending but, as the series makes  clear, it is only one of many possible endings.
      While Evangelion highlights the technology of the animation medium itself to call our notions of  reality into question, Serial Experiments Lain presents its viewers with  an animated world in which technology, specifically the computer, both creates  and deconstructs reality. While the EVA in Evangelion is essentially  anthropomorphized, a concrete Other that is, initially at least, a necessary  part of the characters’ identities, the “machine” in Lain is invisible,  part of a world known as the Wired in which the machine not only supports but  literally constructs identity. This premise leads both characters and viewers  on a darkly surreal adventure into a virtual house of mirrors where identities  shift, disappear, and reformulate and where death and life are refigured to  create a disorienting and disquieting vision of a very near future.
       Less  epic than the sprawling Evangelion, Lain might well be described  as a home drama invaded by the surreality of cyberculture. Its eponymous  heroine is a quiet junior-high-school girl living an apparently conventional  life with parents, an older sister, and a typical group of friends in a world  much like our own, only perhaps a little more high-tech. One day, however, a  classmate of hers commits suicide. From that point on, Lain and her other  classmates start receiving messages on their computers, seemingly from the dead  girl, telling them that “she has only given up her body” and that “God is  here,” inviting them, or at least Lain, to join her. Around the same time Lain  receives a new computer, called a NAVI, and she becomes steadily immersed in  its disembodied world. Meanwhile, her classmates insist that they have seen her  at a nightclub called “Cyberia,” behaving in a way that is most unlike her  typical shy self. Reality and dream intersect when Lain actually starts to  visit Cyberia, encountering a strange variety of people who insist they’ve met  her before, either at Cyberia or in a world they refer to in English as the  Wired, the world of cyberspace.
      As Lain  increasingly plunges into the world of the Wired, she begins to understand that  she and the other Lains she encounters there are very special personages,  holding some key to both the real and the cyberworld. At the same time she  begins to realize that the Wired is starting to affect the real world. Newscast  transmissions are suddenly delayed or pushed forward, leading the media to  issue disclaimers as to whether the news they are presenting has any relevance.  In the sky above Tokyo an immense image of a girl (Lain?) appears, to the  consternation of the public. A friend, Arisu (“Alice”?), insists that Lain has  spread vicious rumors about her in the Wired. Even more disturbingly Lain is  presented with a frightening series of questions—“Who are you?”; “Are your  parents real?”; “Is your sister?”; “When are your parents’ birthdays?”—none of  which she can answer.
      The  motif of interrogation is similar to Evangelion. But unlike Shinji, who  ultimately finds both the questions and the answers in himself, Lain initially  discovers that her interrogator is the “God” of the Wired, a strange, vaguely  Christ-like white male with tangled black hair who tells her that “To die is  merely to abandon the flesh … I don’t need a body.” Lain begins to question her  own existence at the same time as she defensively asserts, “I’m real! I’m  living!” On her return home, however, Lain discovers a house empty except for  her father, who appears only to tell her, “It’s goodbye, Miss Lain.” Lain begs  him not to leave her alone, but he tells her that, “You’re not alone if you  connect to the Wired.” More confrontations with “God” ensue; he teasingly  suggests that Lain herself may be a god and that in any case she is “software”  and doesn’t need a body. In the last episodes of the series, Lain and Arisu  confront “God,” pointing out that he doesn’t need a body, either. He thereupon  metamorphoses into a hideous monster before disappearing. Free but all alone,  Lain discovers she has the power to erase the memory of the rumors about Arisu  from her friends’ minds and ultimately realizes that she must erase herself as  well. In the last scene her father suddenly reappears; he tells her that she  doesn’t need to wear her bear suit anymore and that she “loves everybody,” and  he offers to make her some tea. 
      This  brief summary can only begin to suggest the imaginative complexity of Lain. The  series brilliantly captures some of industrialized humanity’s most fundamental  concerns at the turn of the twenty-first century, most notably our sense of a  disconnect between body and subjectivity thanks to the omnipresent power of  electronic media. As Bukatman argues, the invisibility of electronic  technologies “makes them less susceptible to representation and thus comprehension  at the same time as the technological contours of existence becomes more  difficult to ignore” (2). Lain, through its foregrounding of the world  of the Wired in relation to a young girl who is described as “software,”  manages to make the invisible visible in a peculiarly disturbing way. Lain’s  fragmented subjectivity, embodied in the multiple Lains acting out inside the  Wired, her withdrawn, almost autistic personality, and her lack of origins,  make her the perfect representative of the world of the Wired, a world in which  the whole notion of reality or truth is constantly called into question.
      Even  the opening credits of the series are full of elements that trouble our  understanding of the nature of reality. Each episode begins with a blank screen  and a disembodied voice intoning in English, “Present Day! Present Time!”  followed by a sinister spurt of laughter. The scene shifts to a shot of Lain  walking alone in a bear costume through crowded neon-lit urban streets in which  the “Don’t Walk” sign seems constantly to be flashing. All the while a singer  intones in English the refrain “I am falling, I am fading.”
      The  words “Present Day! Present Time!” seem to be ironically suggestive. Of course  the viewer knows that this is a defamiliarization of our present, but the  laughing voice hints that it is we who may be mistaken—is Lain the  present? Or is our reality the present? Lain’s bear suit, which she dons  throughout the series, attests to her own desire to escape reality, in this  case by wearing a costume suggestive of a stuffed animal, an omnipresent  signifier of cute shôjo (young girl) culture in contemporary Japan. The  ubiquitous neon signage, often glimpsed through rain, highlights the importance  of electronic media, once again making the “invisible” visible. The series also  contains an almost obsessive number of still shots of telephone power lines,  conveying not only the omnipresence of technology but of the communications  media in particular, and implicitly hinting at our inability to communicate in any  satisfactory way. Finally, the haunting opening theme music addresses Lain’s  fate and our own unease that we too may “fade” into the Wired.
      The  final episode of Lain seems to suggest exactly that and is worth  analyzing in more detail. On the one hand, Lain seems to triumph against the  false god of the Wired by catching him in his own logical conundrum—if bodies  are not necessary, then why should he need one? This can be seen as an  assertion of the importance of the material world, indeed of the body, since  without a body,“God” does indeed disappear (fades), but Lain herself is hardly  better off. Reconfiguring the real world—or what is presented as the real  world—that her entrance into the Wired has clearly damaged, Lain is forced to  erase her own identity. Her parents now have only one child, her elder sister,  and only her friend Arisu has a vague uneasy memory of a girl she once knew  named Lain. Lain is told—and this is meant to be a comfort—that “If you don’t  remember something it never happened … you just need to rewrite the record.”6
      The  erasure of memory is seen here ironically as comforting, a way to rewrite an  unhappy history—much as Japanese textbooks have erased certain episodes of the  Pacific War—but underneath the irony is a tragedy of a child’s non-existence.  The ubiquitous still shots of a nude Lain in fetal position surrounded by  computer wires and components suggest her total takeover by the machine. Of  course if Lain is only “software,” then it doesn’t matter whether she ever  existed. This may be the reason why her father tells her that she needn’t wear  the bear suit anymore, a cute signifier of contemporary Japanese girlhood. The  “machine” (program) of the Wired has finally stopped for her and she is now  liberated to take tea in an imaginary space, without any pretence of reality at  all.
      Mention  of tea may evoke memories of the Mad Hatter’s tea party, since Japanese viewers  are also familiar with Alice’s Aventures in Wonderland (1865) and Through  the Looking-Glass (1871). Indeed, in many ways Lain can be seen as a  retelling or even a reversal of the Alice stories. Like Alice, Lain—and  Shinji as well to a lesser extent—descends into a world in which nothing is  what it seems andin which identity constantly fluctuates. As with  Alice, she has godlike powers since she is the “software” who creates her own  world, the Wired, just as Alice dreams up Wonderland and Looking Glass Country.  Also like Alice, she ultimately confronts the reigning deity within her made-up  world and triumphs over it. Here we have a reversal, however. In Alice’s case  she recognizes the Red Queen’s and the others’ true forms as simply “a pack of  cards,” (trite, material objects) while Lain recognizes that it is the  immaterial that is the Achilles’ heel of her enemy, since without a body, he  simply disappears.
      Both  Lain and Shinji are desperately concerned about their own incipient  immateriality, the fact that their subjectivity is verging on “terminal  identity” due to their dependence on the machine. Lain fears to be left alone  in the world of the Wired but knows that she has nowhere else to go, while  Shinji fears that without the EVA he is nothing. The fact that these are  children makes their vulnerability particularly disturbing, suggesting  extra-textual aspects of a social malaise in which young people seem less and  less connected, not only with other people but also with themselves.7 In many ways the emotionally empty Lain seems spiritually linked with Ayanami  Rei who, while a clone of Shinji’s mother, is visually presented as a young  girl who wants only to “return to nothing.” The fact that Lain begins  with the suicide of a young girl is even more disturbing, suggesting “terminal  identity” in its most concrete form. In today’s Japanese anime, in contrast to  the elderly ghosts who haunt the Yamato, it is the children—the  future—who seem to have become “phantasmagoria,” unhappy ghosts or stick  figures lingering on the edges of consciousness.
      Lewis  Carroll’s Alice, who may be considered a a nineteenth-century form of shôjo,  is also afraid of losing her identity, as her tearful insistence that “I am real” attests. As it turns out, however, she has no need to worry. Alice is the  dreamer and the Red King is simply a figment of her dream, although she is astute  enough to wonder, on waking, whose dream/reality it really is. After all, “he  was a part of my dream of course but then I was a part of his dream too”  (Carroll 310). For Alice, this is an amusing conundrum. For the children in Evangelion and Lain, bound to a world in which technology rather than the human  imagination increasingly seems to dominate, the question is one with terrifying  implications.
      Carroll’s  nineteenth-century text privileges the imagination. Forster’s modernist work  highlights the need for “real” human intercourse unmediated by technology. The  two late twentieth-century anime works suggest that the imagination, the real,  and technology are bound together in increasingly complex ways, and they hint  that reality may ultimately be simply a creation of the mind. While this is a  powerful, even liberating notion, it is also one that, for many of these  narratives at least, can lead to alienation and despair. At the turn of the  twenty-first century, when the machines stop, can the human imagination  transcend the ruins and create a new reality no longer tied to technology? Both Evangelion and Lain explore this question but, given the  enigmatic quality of their conclusions, it is hard to say whether the answers  they offer are positive or negative. 
      NOTES
                        1.  Baudrillard’s description of the contemporary condition as “[n]o more subject,  no more focal point, no more center or periphery: pure flexion or circular  inflexion” (29) is particularly appropriate here.
                        2. It  should be noted that a strong awareness of the transience and unpredictability  of life has been rooted in Japanese culture for centuries and is exemplified in  its lyric tradition. See my Anime from Akira to Princess Mononoke,  193-197.
                        3 See  my Anime from Akira to Princess Mononoke, 236.
                        4. In  the final episode, Anno is clearly referencing Freud and perhaps Lacan as the  unseen voice inside Shinji’s head explains to him that he creates his  personality first through disassociating with the mother and then through  distinguishing himself from others.
                        5.  Christopher Bolton points to some other examples of this “textual apocalypse”  that are visual rather than psychological, such as the “repeated shots of an  empty sound stage or movie studio that suggest a final striking of the set,”  hinting that the series is “collapsing in on itself” as the animation “rewrites  and redraws its own reality in the final scenes” (Bolton, email communication,  8/5/02).
                        6. The  issue of memory is implicitly suggested in her father’s final comments to Lain,  in which he suggests that, besides tea, he might also bring “madeleines,” an  obvious reference to Proust’s Remembrance of Things Past (1913-27).  While in Proust’s work the flavor of the madeleine cake invites the narrator  back into his childhood memories, in Lain they simply underline the  absence of a past that can be remembered. I am indebted to David Mankins for  reminding me of this reference.
                        7. It  should of course be noted that not all anime present such pessimistic visions of  youth. For a fascinatingly different approach to the same themes of identity  and apocalypse, see Kunihiko Ikuhara’s 1997 series and film Shôjo kakumei  Utena (Revolutionary Girl Utena) in which the young heroine of the  series triumphantly asserts her identity and ends up actually becoming the  machine, in this case a flashy car that serves as a literal vehicle for  empowerment. The important difference here is that Utena, like Alice, is a fantasy, deconstructing such clichés as the fairy-tale prince to tell a  romance of feminine liberation. It would appear that, at the present time at  least, the sf genre in Japan is less able to imagine technology and human  identity in an optimistic light.
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